Since its introduction in Singapore, Kin-ball’s popularity has increased rapidly with many school and national competitions held. We offer
a) Coaches for training Kin-Ball teams in educational institutions and schools;
b) Organizing Kin-Ball events and competitions;
c) Introductory courses & lessons for Kin-Ball beginners or interested individuals
Kin-Ball, is a team sport created in Quebec, Canada in 1986 by Mario Demers, a physical education professor, in which the main distinctive characteristics are the big size of the ball (1.22 meters in diameter) and that the matches are played among three teams at the same time instead of traditional one-vs-one like the most of the team games.
This activity emphasizes character development through Sports (Teamwork, Fair play, Respect, Integrity, Determination, Discipline, Sportsmanship). In addition, these are the skills and technique learnings of every individual:
Motor skill development
Defending open space
Aerobic capacity, upper body strength
Communication/cooperation, appreciation of diversity, accepting challenges
Three teams of three different colors (blue, grey and black).
– Four to five players of each team playing simultaneously.
– Players of the defensive team form a square around the ball. This same square constantly follows the ball. Each
player is responsible of a corner of the court and is placed at about 10-12 ft from the ball (“square” formation).
The four players must maintain the team’s square formation.
– The server has to say “OMNIKIN®” and the color of an opposite team, of his choice, before hitting the ball.
– The designated team has to catch the ball before it touches the floor:
– If the called team succeeds, then it is its turn to serve the ball to one of the two opposite teams.
– If the called team fails, the other two teams get one point each and the team at fault puts the ball
back into play and serves back to one of the two opposite teams.
– This is a time-regulated game. The team with the most points at the end wins the game.
The hit (serve):
– A player cannot hit twice in a row.
– The hitter must say “OMNIKIN®” and the color of an opposite team before hitting the ball.
– The ball must be hit at a minimum of 6′ in distance.
– The trajectory of the ball must be parallel to the ground or in an upward angle; never in a downward angle.
– Three members of the same team have to be in contact underneath the ball before the serve.
– Once the first player in defence is in contact with the ball, the team has ten seconds to hit.
The court limits:
– The walls.
– The ceiling.
– All fixed objects (like basketball hoop).
– Whenever a team commits a fault, the two other teams get one point each.
– A point is given to the other teams if a player blocks another player intentionally.
– No points are given; the team who has hit must hit again.
Participants will learn Advanced Strategies (and also refresh beginner rules and game plays)
The fake hitter:
– Three players hold the ball. The fake server is about to hit the ball. While running towards the ball, he shouts
“OMNIKIN®” and the color; fakes his hit when he touches the ball and the true server hits.
– Change hitting techniques.
– Change hitting trajectory.
– Just like running with the ball, passing from team-mate to team-mate allows a team to choose a strategic
offensive position. Usually, the player who passed the ball to his team-mates will be the one hitting.