Overview & pointers from: http://web.uvic.ca/~thopper/iweb09/KaliCharles/Lesson_1.html

Lesson 1: Introduction and Ball Handling
Objective: understand the rules of field hockey, and use them during mini-games in class

Associative: work with classmates to help each other understand the new skills and rules

Psychomotor: hold a field hockey stick appropriately and move a ball with some amount of control up and dowan a pitch.

Dribble in the Space:

In the designated area, move around the space getting a feel for the movement.

P1- In pairs, follow your partner around inside the designated areas. The partner who is following has a ball and must control the ball while following their partner. The ball cannot be taken by other teams or by the partner. When the whistle blows, switch the partner in the front.

P2-Follow the Leader-After switching, repeat at faster pace to increase difficulty

Relay Race

Switch up pairs from last activity. In pairs, set up cones in line with demo cones. Running one at a time, in any order you choose, dribble up to cone, around it and back to your partner. Repeat, alternating partners. Each partner will do every cone.

P1-Same as last drill only cones are now worth points. Furthest cone is worth 50, closest is worth 15, second is worth 20 (or whatever numbers you choose). In one minute, try to collect as many points as possible by running 360 degrees around the cone to get the points. Ball must not be further than 2 feet away from the body at one time, otherwise it’s a restart.

P2-pairs weave in and out of the cones and then straight back to start. Count how many times you touch the ball while dribbling through the cones. Most touches in shortest time wins.

Obstacle Course

Switch up pairs again. In pairs, using 5 pieces of equipment set up an obstacle course in 2 minutes for your partner to dribble through

P1- rotate one partner to the right. The partner who remains at their course will explain it to the next student.

P2 – the partner who did not rotate the first time will now rotate, and the remaining partner will explain the new course to a new student.

Circle Game

Within a circle, dribble to maintain possession of the ball while one player tries to take your ball.

Rules

1.Must only move within the circle

2.Attacking player can not invade until whistle blows

3. If your ball is knocked out, you become an attacker.

Lesson 2: Passing
Objective: Move to space that allows for successful passes to be made.

Shark Attack

A continuation on the follow the leader drill. Each player has a ball and moves around the space. After a 1-2 min warm up, game goes live, try to knock other player’s balls out of the area. Once your ball is knocked out you are on the perimeter, you can re-enter the game if you can steal someone’s ball from the sideline.
P1-make the space smaller
P2-make the space narrower so that players on the sideline are more involved
P3-use a time limit to encourage a faster pace

Square Passing
2 groups of 4 to a grid, each group lined up at the cone diagonally across from each other. Student dribbles ball to cone in front of them and passes ball to student at the front of the other line, then feeds into that line
P1 -Have a 2 min competition between grids to see how many successful passes were made (speeds movement up)
P2-use 2 balls instead of 1 (more player involved, faster pace)
P3-Advanced – change directions, so they have to turn to pass or rotate stick

3 vs 1 Passing Drill
4 players to a square grid. 3 passers – must stay on the perimeter. 1 defense – must have 2 hands on the stick and cannot crowd the passer. Once the perimeter play has the ball they cannot move, forcing the other 2 to get open.
If 5 successful passes are made, the offenders get a point and the defender switches.
P1-make grid smaller if it is too easy
P2-make the amount of passes needed in order to get a point greater or less depending on difficulty.
P3-can only hold the ball for 2 sec to speed the game up

5 vs 3 Single Goal Game

5 are on offense 3 on defense, rotate players through positions. This advantage allows more time to move with the ball and pass. Must make 3 passes before you can score. If ball goes out opposing team gets the ball.
P1-make the goal smaller to encourage more movement
P2- change the rules so that in order to score they must dribble through the goal
P3-if offense is very successful then change teams to 4v3 or 3v3

Lesson 3: Movement and Passing

Objective: be aware of the area they are playing in, and use the space for initiating plays

Shark Attack

Same as last class. Once your ball is knocked out you are on the perimeter, you can re-enter the game if you can steal someone’s ball from the sideline. This time the space is smaller and the pace is quicker.

Ball Tag
Moving around the defined area, two people try to tag the third person in the area. The two people who are “it” cannot move once they have the ball in their hand. If the runner can evade being tagged for 5 passes, they get a point. If the runner is tagged, the “it” people get a point.
-Make the space small if the runner is having lots of success, or make the space larger if the runner is not having much success.
P1- try using different types of equipment if a lacrosse ball is too easy or hard.

360 Degree Field Hockey
In even teams 3v3, 4v4, must make 3 passes before you are able to score. To score you must dribble through the cones (emphasizes dribbling). You can score on any goal, but cannot score on the same goal two times in a row. Opposing team gets the ball after a goal or when the ball goes out of bounds. The 4 goals encourages the players to use more space, limits them from clumping up.
P1-make the space smaller so it is more difficult for the offense
P2- make goals smaller
P3- remove a goal if offense is scoring too easily (this means they are moving to open space effectively and need to be challenged)

Advanced Square Passing
2 groups of 4 to a grid, each group lined up at the cone diagonally across from each other. This time as the student dribbles the ball they have to weave between 2 cones, and then when at the end of the grid pass to the front of the other line, then feed into that line.
P1-use additional cones for players to weave through
P2-extend the grid
P3-Have a 2 min competition between grids to see how many successful passes were made (speeds movement up)
P4-use 2 balls instead of 1 (more player involved, faster pace)
P5-Advanced – change directions, so they have to turn to pass or rotate stick
Sideline Challenge
Set up a rectangular grid with a goal at both ends. Two teams of 4, within the grid it is 3v3, with a player from each team on the sideline. The sideline players are always on offense, and need to be rotated out. The sideline players can use the entire length of the sideline. You must pass to a sideline player before you can score. This turns into a 5v3 game, which forces the player to use the width of the field. If ball goes out sideline player feeds the ball to the opposing team.
P1-you have to pass to both sideline players (forces to use all of the width of the area
P2-make the area smaller
P3-make the goals smaller
P4- have a no entry crease for the offense (widens the players out)

Lesson 4: Introduction to Defense and Offense

Objective: understand the use and importance of using and moving into space

Chinese Gates

To begin this warm up, students will start at the first individual gate, and try to make it through to the end without getting tagged. The first attempt through the gates will be done walking, both the runners and the defenders are to walk. Once this has been completed, everyone grab a stick and it will be repeated at a faster pace. Defenders do not have a stick. Can only be within first 2 feet of the goals they are defending.
P1-then everyone dribble through
P2-then in pairs, pass through

5 on 4 Offense
The object of the game is to score on the single net. Rules
1. One person, who is given a unique coloured pinny, is always on offense, regardless of which team has possession.
2. 3 passes must be made before the offensive team can shoot on net
3. 3.If the ball is knocked out, the other team has possession.
4. 4.You cannot steal the ball from a player, only intercept passes.
P1- The amount of passes can increase or decrease
P2 – allow the students to start checking the people with the ball

Target Trouble
The object of the game is to score by knocking down one of the two targets.
Rules
1. 1.Teams cannot enter the safe zone surrounding the target.
2. 2.If the ball is knocked out, the other team has possession.
3. 3. Teams must make 5 passes before they can shoot
P1 – Increase (or decrease depending on the student’s grasp) the number of passes necessary before you can pass
P2- May have to allow or not allow full checking and give the person with the ball a chance to try to make a play.

End Ball
The object of the game is to pass a ball to a teammate that is standing over the score line.
Rules:
1. 1.Cannot move while carrying the ball
2. 2.Cannot contact the player with the ball while on defense
3. 3.Must make 5 passes before they can shoot
P1 – Increase (or decrease depending on the student’s grasp) the number of passes necessary before you can pass

 

Hockey Pic1